Image-to-3D: Turn product photos into game-ready assets
A 5-minute workflow that turns one product photo into a textured, animation-ready 3D asset. Real numbers from an e-commerce client.
Field reports, deep dives, and product updates on AI 3D, generative design, formats, and the studios shipping with us.
Beyond the hype — a practical look at how text-to-3D and image-to-3D pipelines actually work in 2026.
How AI text-to-3D and image-to-3D pipelines actually work — and how to use them well. From prompt patterns to topology to rigging.
ExploreEvery 3D asset has to leave the modeller eventually. Picking formats (GLB, FBX, USDZ, STL), texturing with PBR, and rigging that survives the export.
ExploreShipping vertical slices, optimising AI-generated meshes for Unity and Unreal, and case studies from indie teams using AI 3D in production.
ExploreAI 3D in e-commerce, AR, 3D printing, and visualisation. Real numbers from real shops and a how-to for makers.
ExploreA 5-minute workflow that turns one product photo into a textured, animation-ready 3D asset. Real numbers from an e-commerce client.
Base color, metallic, roughness, normal, emission. What these maps actually do — and how Polyx generates them automatically from a text prompt.
The 10 most-downloaded 3D assets on Polyx this month. Picks from our curators.
Skip the bone-by-bone setup. Polyx auto-rigs humanoid and quadruped characters in under a minute, with retargetable animations included.
From days to minutes — a real-world breakdown of where AI saves you time, and where it doesn't.
A pragmatic guide to picking export formats. When GLB wins, when FBX is unavoidable, and why USDZ matters for AR.
Polycount is a budget. Spend it where users will see it. A practical guide to picking generation modes for game dev, AR, and visualisation.
A no-cost workflow for designers, makers, and tabletop hobbyists: sketch → image → 3D model → STL → printer.
Apple Vision Pro, AR Quick Look, iMessage previews — they all want USDZ. Here is what that means for your asset pipeline.
A real timeline from a 3-person indie team. How they built a 30-minute vertical slice in 30 days using Polyx for nearly all 3D assets.
Conversion data from real shops. Why 3D product previews are no longer a luxury and how to ship them affordably.
Pose modes affect more than the silhouette. They determine rig quality, animation compatibility, and downstream cleanup. Here is how to pick.