Topic cluster
Formats & Pipeline
Every 3D asset has to leave the modeller eventually. Picking formats (GLB, FBX, USDZ, STL), texturing with PBR, and rigging that survives the export.
4 articles
Articles in this cluster
PBR texturing 101: real-world materials without a 3D artist
Base color, metallic, roughness, normal, emission. What these maps actually do — and how Polyx generates them automatically from a text prompt.
Polyx Studio7 min read
Read Auto-rigging in 60 seconds: from static mesh to animated character
Skip the bone-by-bone setup. Polyx auto-rigs humanoid and quadruped characters in under a minute, with retargetable animations included.
Polyx Studio5 min read
Read GLB vs FBX vs USDZ: which 3D format should you export?
A pragmatic guide to picking export formats. When GLB wins, when FBX is unavoidable, and why USDZ matters for AR.
Polyx Studio6 min read
Read VR/AR-ready assets: why USDZ matters for spatial design
Apple Vision Pro, AR Quick Look, iMessage previews — they all want USDZ. Here is what that means for your asset pipeline.
Polyx Studio5 min read
Read