#Tutorial
Step-by-step how-tos.
8 articles
What is AI 3D generation, really?
Beyond the hype — a practical look at how text-to-3D and image-to-3D pipelines actually work in 2026.
Image-to-3D: Turn product photos into game-ready assets
A 5-minute workflow that turns one product photo into a textured, animation-ready 3D asset. Real numbers from an e-commerce client.
PBR texturing 101: real-world materials without a 3D artist
Base color, metallic, roughness, normal, emission. What these maps actually do — and how Polyx generates them automatically from a text prompt.
Auto-rigging in 60 seconds: from static mesh to animated character
Skip the bone-by-bone setup. Polyx auto-rigs humanoid and quadruped characters in under a minute, with retargetable animations included.
GLB vs FBX vs USDZ: which 3D format should you export?
A pragmatic guide to picking export formats. When GLB wins, when FBX is unavoidable, and why USDZ matters for AR.
Lowpoly vs high-detail: when to use each generation mode
Polycount is a budget. Spend it where users will see it. A practical guide to picking generation modes for game dev, AR, and visualisation.
From sketch to 3D print in 5 minutes
A no-cost workflow for designers, makers, and tabletop hobbyists: sketch → image → 3D model → STL → printer.
T-pose, A-pose, or freeform: choosing the right generation mode
Pose modes affect more than the silhouette. They determine rig quality, animation compatibility, and downstream cleanup. Here is how to pick.